When 3 or more enemies are within 12 yards, you release a vile stench that deals 492% weapon damage as Poison every second for 5 seconds to enemies within 15 yards. 450 - 550% One of 3 Magic Properties (varies) +416 - 500 Dexterity +416 - 500 Intelligence. Apr 17, 2014 I'm looking for items with increase damage against elites for my Cluster Arrow DH. I've hit +50% fire damage, +50% crit chance and +320%(ish) crit damage which I'm still working on. Right now I'm looking for cost reduction and elite damage, but the only item I know of is the Stone of Jordan and a few non-DH weapons. Jan 27, 2015 Diablo 3: How to maximize your damage Quin69. Unsubscribe from Quin69? Need to report the video? Sign in to report inappropriate content. Jul 24, 2019 3) Getting elites in the middle of the pack: You need the WD to move with you on the elites, and max the dps from area dmg ON the elites. Either the barb will help you to rageflip then in right in the middle, otherwise you need to communicate well with the WD and move with him. Aug 04, 2019 Introduction Welcome to the Zodiac Whirlwind guide. This build guide explains in painstaking detail the Zodiac Whirlwind build, our strongest and most versatile Whirlwind build, for pushing solo Greater Rifts and speed-farming T13-T16. If you’re familiar with the Barb class, skip down to Part 1. If you’re new to this build or the Barb class, or just trying it out for Season 18, please read.
So what do you guys think is gonna happen here? I'm seeing a chance for tank DHs to regain some ground in 1.0.5 but I don't really have the gear/unallocated gold on the live server to make a good test of it on the PTR.
My best effort testing with a ~670 dps, 180 total crit damage, 900 LoH dagger and what tanky gear I could assemble cheaply gives me new hope for the revival of my DH. I was surviving though not thriving; I don't have all the little expensive bits that would really bring it together. For the record, my possible noobish build looked like this:
http://us.battle.net/d3/en/calculator/demon-hunter#UZkYgT!XVf!YYcbYY
...keeping in mind the skill changes for 1.0.5.
Do you think tank DHs are going to make a comeback, or at least be viable again? Higher MP levels would, in my mind, make a tanky build advantageous over a glass cannon since you won't be able to kill things instantly, not to mention that I consider tanky builds more party-friendly.
What skills do you think you'll end up using? On top of slows, CC abilities are getting a lot stronger - this is part of why I found Stun Grenades useful.
PS: anyone have a link to up-to-date DH proc coefficients? All my links are pre-1.03 and make it a bit difficult to plan ahead. :/
Edit: To anyone who has a DH with tank-ish gear and is on the PTR, if you feel like doing a gear swap with or without re-importing I would appreciate it. I have a well-geared dual wield ww/sprint barb with a variety of gear swaps you could test with him (including a decent throwbarb setup).
My best effort testing with a ~670 dps, 180 total crit damage, 900 LoH dagger and what tanky gear I could assemble cheaply gives me new hope for the revival of my DH. I was surviving though not thriving; I don't have all the little expensive bits that would really bring it together. For the record, my possible noobish build looked like this:
http://us.battle.net/d3/en/calculator/demon-hunter#UZkYgT!XVf!YYcbYY
...keeping in mind the skill changes for 1.0.5.
Do you think tank DHs are going to make a comeback, or at least be viable again? Higher MP levels would, in my mind, make a tanky build advantageous over a glass cannon since you won't be able to kill things instantly, not to mention that I consider tanky builds more party-friendly.
What skills do you think you'll end up using? On top of slows, CC abilities are getting a lot stronger - this is part of why I found Stun Grenades useful.
PS: anyone have a link to up-to-date DH proc coefficients? All my links are pre-1.03 and make it a bit difficult to plan ahead. :/
Edit: To anyone who has a DH with tank-ish gear and is on the PTR, if you feel like doing a gear swap with or without re-importing I would appreciate it. I have a well-geared dual wield ww/sprint barb with a variety of gear swaps you could test with him (including a decent throwbarb setup).
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Elites includes rares, champions, and uniques (yellows, blues, and purples). On a somewhat related note, 'Reduces damage from ranged / melee attacks by x%' does not apply to elites. Blur, the Wizard passive ability that reduces melee damage by 20%, does reduce melee damage taken from elites.
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An Elite is a monster type in Diablo III.
- Were you looking for information about elite items?
- 1Overview
- 2Elite Types
Overview[edit | edit source]
Elite kills tracked in a player's armory.
Elite monsters are any monster which have special attributes not normally found on their base type. Champions, Rares, and also Superunique monsters are all considered 'elite'. The term is a categorical definition which ties into some of the gameplay systems. As an example, some itemmodifiers increase damage to elite monsters by a specific percent. Elite kills are tracked in the player's armory as well as achievements for killing a specific number and type of elites.
Special Attributes[edit | edit source]
Elite packs have variable health.
Elites have special attributes which are called Boss Modifiers. Note that for Superunique types, these modifiers are not shown, although with champions and rare elites, the special attributes will be visible underneath the monster's nameplate at the top of the screen.
The type and amount of modifiers an elite can have will vary by difficulty and mlvl. An example of this is the knockback modifier, which is present starting around mlvl 4 in normal difficulty. As the player reaches higher difficulties, a larger pool of modifiers will be available to elites, as well as the amount of modifiers an elite can spawn with.
In normal difficulty, an elite can spawn with one boss modifier (although superuniques, covered below, are an exception to that rule). In Nightmare they can spawn with two modifiers, three in Hell, and finally four in Inferno.
Elite Types[edit | edit source]
There are three types of elite monsters in Diablo III.
Superunique[edit | edit source]
Chiltara, a superunique.
Superunique monsters have their name displayed in purple. They vary drastically from the other forms of elites in a few ways.Superunique monsters have fixed spawn locations, but they normally have a low chance to spawn (unless they are quest-related superuniques such as the Skeleton King). They do not come in packs, have set boss modifiers, and also do not count towards a stack of nephalem valor. Set modifers means that superuniques cannot take on a larger number of modifiers in subsequent difficulties. If a superunique spawns with only mortar, as an example, it will spawn in normal or inferno difficulty with only mortar as well. Their modifiers are native and static. For this reason, superuniques tend to be much less deadly than their rare or champion counterparts.All quest monsters, including Diablo, are considered superunique.
Rare[edit | edit source]
A rare elite pack.
Elite rares have their name displayed in yellow. Rares differ from champions and superuniques in that there is one 'boss' monster who has more health and deals more damage than their minions, and there are also certain modifiers which can only spawn on rare-type enemies, such as horde or illusionist.It is often the case that the boss monster in a rare pack has special properties that the minions do not share, due to concerns of game balance in higher difficulty levels. As an example, in a rare pack, only the boss will be able to be harmed with the Invulnerable Minions modifier, and only the boss will be able to use the jailer ability.Rare monsters count towards the nephalem valor buff, but only the boss kill counts. The minions do not refresh or add to a valor stack.
Champion[edit | edit source]
A champion elite pack.
Similar to rare elites, champions have some specific modifiers like Health Link and Fire Chains. A champion's name appears in blue, and in addition their models and textures also have a bright blue glow to them to separate them from the rest of the monsters. Champion packs usually revolve around mechanics such as fire chains which require the monsters to work in tandem, as a team, to attempt to kill the player. There is no 'boss' monster in a champion pack.Champion monsters count towards the nephalem valor buff, but only once all of the champions in a pack have been killed.
Spawn Locations[edit | edit source]
It is worth noting that there are set locations for an elite to spawn, whether it is a rare, champion, or superunique. However, D3 has no internal rules on how many spawn points can actually spawn an elite pack, which lends much more danger to certain areas than others.As an example, shown in the image below, it isn't uncommon to spawn two different elite packs in one small area within the Halls of Agony. The image depicts a rare cultist pack spawn in addition to a champion berserker spawn. Also, the mid-western side of the Desolate Sands zone is particularly deadly, with three or more elite packs spawning at once not being an uncommon sight.
Diablo 3 More Dmg To Elites For Kids
A double spawn in Inferno difficulty.
Diablo 3 More Dmg To Elites 2
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