Hey fellas, I got a couple of calculation questions regarding damage vs skill crit and crit dmg. Please let me know what your thoughts/insights are. 1) My understanding is that skill crit and crit dmg are not considered when calculating AP, is that correct? Aug 15, 2017 i think a weapon has to have atleast 25 crit Chance to hit 100%+ after argon scope and point strike. That being said only a few weapons even get a chance at red crits which are crit dmg ^ 2. So if you have most weapons below that and you have below 100% which means you'll never orange crit I think the crit dmg will always win right? The chance for this to occur is called your critical strike rating or critical strike chance. All characters have a base critical strike rating of 10% which means that all characters have at least a 10% chance to cause a critical strike every time they damage or heal. Spell Critical. Sep 02, 2018 Fortnite StW Gaming. I love playing fortnite, its one of my favorite game. I started youtube two months ago and now its summer so I have a lot of time to make videos. I do Fortnite videos daily. I mean i dont even have full crit dmg runes yet and its already about 22% wich is quite alot if you think how much bonus dmg it gives to, lets say to a 600 crit. Now with full crit runes, i havent counted how much would i have bonus dmg% in total. But lets say it would be maybe over 35 or maybe even 50%, i presume the crit dmg from runes would.
Ok, so i want to ask some oppinions about this manner, Ive just finished my full Ap rune page (34 ap) and starting something for Fighters etc. Ive already bought crit dmg quintences, but i am getting second toughts on that. Some go for Pure flat Ad for start game, some go for Flat crit.
i understand that the start of the game is maybe the most important phase of the game.
But in late game periods those almost or over 60 minute games, wouldnt a guy with ad carry and Crit dmg runes be the most damaging champ?
i mean i dont even have full crit dmg runes yet and its already about 22% wich is quite alot if you think how much bonus dmg it gives to, lets say to a 600 crit. now with full crit runes, i havent counted how much would i have bonus dmg % in total. but lets say it would be maybe over 35 or maybe even 50%, i presume the crit dmg from runes would stack with the Infinity edge or w/e was its name that gives 250% crit dmg bonus instead of 200%. so if you would have 300% aka triple dmg on critical hits, versus Zero armor ofc. It would be a **** load in late game right?
so to the question is it worth it? noobish to go pure crit dmg runes? prefer flat ad runes? or crit? Please help me, and write some info why this instead of that, im not convinced with 'Ad is better' comments Thanks and sorry for the bad english hope you can read even a portion what i am trying to say :P
i understand that the start of the game is maybe the most important phase of the game.
But in late game periods those almost or over 60 minute games, wouldnt a guy with ad carry and Crit dmg runes be the most damaging champ?
i mean i dont even have full crit dmg runes yet and its already about 22% wich is quite alot if you think how much bonus dmg it gives to, lets say to a 600 crit. now with full crit runes, i havent counted how much would i have bonus dmg % in total. but lets say it would be maybe over 35 or maybe even 50%, i presume the crit dmg from runes would stack with the Infinity edge or w/e was its name that gives 250% crit dmg bonus instead of 200%. so if you would have 300% aka triple dmg on critical hits, versus Zero armor ofc. It would be a **** load in late game right?
so to the question is it worth it? noobish to go pure crit dmg runes? prefer flat ad runes? or crit? Please help me, and write some info why this instead of that, im not convinced with 'Ad is better' comments Thanks and sorry for the bad english hope you can read even a portion what i am trying to say :P
Please review and [https://wow.gamepedia.com/index.php?title=Spell_critical_strike&action=edit update] as needed.'>
- This article is about spell critical strikes only. For physical critical strikes, see Critical strike.
Spell critical strike (often abbreviated as 'spell crit') is when a spell or magical effect (most damaging spells, healing spells, some damage over time effects) has an increased effect. To see your chance to critically strike with spells, open your character pane and view your spell stats. Mobs are unable to get critical strikes with spells.
Spell critical strike chance is gained from both critical strike rating and intellect, as well as various talents and abilities.
- 3Increasing spell crit chance
- 5Using spell crit effectively
Spell crit damage
The size of spell crits depends on the character's class and spec, as well as the spell cast:
- All healing crits heal for 200% of the normal amount
- All druid, mage, priest, shaman and warlock crits deal 200% normal damage
- Elemental shaman crits deal 250% normal damage through [Elemental Fury].
With damage over time, heal over time and area of effect spells, spell critical strike chance applies independently to each tick and each target.
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Certain metagems, such as the [Chaotic Shadowspirit Diamond], increase spell critical strike damage beyond 200%.
Base spell crit chance
The base chance to critically strike with spells is based on the Intellect attribute and a class specific constant.
Intellect per crit % | Class-specific constants | ||||
---|---|---|---|---|---|
Class | Level 60 | Level 70 | Level 80 | Level 85 | |
Druid | 60.98 | 80 | 166.16 | 648.91 | 1.85 |
Mage | 69.88 | 80 | 166.16 | 648.91 | 0.91 |
Paladin | 54.07 | 80 | 166.16 | 648.91 | 3.336 |
Priest | 66.45 | 80 | 166.16 | 648.91 | 1.24 |
Shaman | 57.16 | 80 | 166.16 | 648.91 | 2.2 |
Warlock | 60.61 | 80 | 166.16 | 648.91 | 1.701 |
Increasing spell crit chance
Spell critical strikes have a generally low chance of occurring, however, you can increase your crit chance in certain ways:
- Talents (some classes)
- Potions (temporary)
- Buffs (temporary)
- Debuffs (temporary)
Critical strike rating
Ele dmg with attacks poe. The easiest method to increase the chance of a critical strike is to equip gear with the attribute 'Increases your critical strike rating by 'x'.' For some classes, critical strike rating is of less value. Unlike Intellect, critical strike rating increases the chance to get a critical strike equally for all classes.
Level 60 | Level 70 | Level 80 | Level 85 | Level 90 |
---|---|---|---|---|
14 | 22.0769 | 45.901 | 179.28 | 600 |
Formula
For a level 85 character:
Note:
Crit Rating Crit Dmg Vs Dmg 1
- Talents that affect the crit chance of 'all spells' (e.g.: [Piercing Ice]), or talents that specifically affect spells of a certain school, directly add to the calculated 'Crit Chance %' on the character pane.
- Talents that only affect the spell crit chance of a specific spell are NOT included in the spell 'Crit Chance %' on the character pane.
- Mousing over the 'Intellect' value in your character pane will show you the Intellect portion of your spell 'Crit Chance' (eg: 'Increases Spell Critical Hit by x.xx%'). This works out to the '(INT/648.91)+ClassConstant' portion of the formula.
Using spell crit effectively
When evaluating the tradeoff between critical strike rating and other secondary stats, there are some things to consider:
- Some classes have abilities or talents which proc off of spell critical strikes, as do some items.
- Spell crit can lead to more unpredictable damage. As such, it can be powerful, but unreliable.
- In group PvE, a string of 'lucky' spell crits can pull aggro off the tank, possibly resulting in a dead caster.
- In PvP, a string of 'lucky' spell crits can take your opponents by surprise or simply overwhelm their defences, winning you the fight. Steady, predictable damage is easily anticipated and defended against; sudden spikes of damage are hard to anticipate and often impossible to defend against.
Spell hit or spell crit?
Without considering factors such as talents, a 1% increase in spell crit chance will result in a gain of 0.5% or 1% of a spell's base damage (depending on class/spec, see above), whereas a 1% increase in spell hit chance will always give a 1% increase of a spell's base damage. When dealing with 150% crits, this may make reaching the hit cap for your chosen area of play more valuable than increasing crit chance.
Numerous talents proc from crits (Ignite, [Divine Aegis], [Master of Elements]), while many more proc from certain spell hits regardless of crits. These talents can significantly increase the desirability of increasing your crit chance. It should also be remembered that hit affects other types of spell such as ccs ([Polymorph], [Hammer of Justice], [Psychic Scream]), which can often be even more critical than damage.
Crit Rating Crit Dmg Vs Dmg 2017
In general, increasing crit chance without reaching your hit cap will lead to more unpredictable effectiveness, in terms of damage, talent procs and even ccs. This can be handy for PvP, where sudden burst damage can surprise and overwhelm opponents, but can also cause crucial spells to miss at critical moments.
There is still debate whether spell casting is based on a one-roll system (like 'normal' melee) or not, although there is currently overwhelming evidence that it is a 'two-roll' system - hit rolled for first, followed by a roll for crit.[citation needed]
Patch Changes
- Patch 6.0.2 (2014-10-14): Spell Crit %, Melee Crit %, and Ranged Crit % have been merged into a universal Crit %.
- Patch 5.0.4 (2012-08-28): All spells now have a base critical damage bonus of 100%, up from 50%.
- Patch 4.2.0 (2011-06-28): All healing spells now crit for 200% instead of 150%.
- Patch 4.0.1 (2010-10-12):
- Damage over time effects and channels are now capable of critically striking (there are some exceptions to this, such as Ignite).
- All mage and warlock spells now crit for 200% damage.
- Balance druids, shadow priests and elemental shamans receive a specialization bonus allowing their spells to crit for 200% damage.
- Patch 3.0.2 (2008-10-14):
- Spell Critical Strike Rating has been merged into Critical Strike Rating.
- Channeled spells such as [Blizzard] are now capable of critically striking.
- Patch 2.0.1 (2006-12-05):Combat Rating System introduced. Items no longer increase spell critical strike chance by a fixed percentage.
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Crit Rating Crit Dmg Vs Dmg 2016
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